StapleButter: what are the handler addresses given in http://www.3dbrew.org/wiki/Nintendo_OpenGL#Fragment_.22uniform.22_list referring to? is it the offset in exefs?
yeah, I think so
RAM address, not offset
as in, virtual address?
StapleButter: you don't happen to have a clue for me as to where 0x0012DF08 (dmp_TexEnv.srcRgb) is actually being referenced from, do you?
I don't know much about that
how did you actualy figure out the offsets in http://www.3dbrew.org/wiki/Nintendo_OpenGL#Fragment_.22uniform.22_list though?