logs archiveBotHelp.net / Freenode / #3dsdev / 2015 / August / 24 / 3
endrift
the numbers in the pulldowns are just gone
yuriks
smea: did your server get sick somehow or is the extra load from nh2/ironhax/tubehax just that big?
endrift
those are all on github.io
yuriks
endrift: gave a quick read over of the 3DS related stuff in your branch and didn't find anything immediatelly obvious
might be sf2d doing something bad, I never used it
endrift
yeah :/
I mostly want it for the easy setup of texture rendering
yuriks
you don't see to be doing anything too crazy so maybe you *could* try using the GPU directly...
(Action) stops talking before he leads someone down the path of madness
endrift
yeah, I'm really just doing drawing flat rectangles
I'm pretty sure there's a bug in my directory handling code but I don't know what or where
...okay I think sf2dlib might just be fu*king up the GPU
okay
once tried to do a little less magic with sf2dlib, it's not crashing anymore
I should either stop using sf2dlib or get xerpi to fix it
or like, submit PRs but it'd probably be easier for me to just not use sf2dlib
also holy sh*t
I have Golden Sun running at or near full speed
the 3DS version is faster than the Vita version???
yuriks
lolz
I can say that I didn't see *that* coming
endrift: lemme know if you need any help with the GPU crap, I'm not sure if there's any documentation for it other than register references on 3dbrew
endrift
yuriks: I'm honestly not surprised either
I'll probably ask for a lot of help this coming week
haha
yuriks
doesn't help that ctrulib isn't the best api IMO <_<
been meaning to write a new GPU API along with a homebrew game, but Citra keeps me on my toes at all times
endrift
Likewise, I don't have time to help
Subv
(Action) cracks the whip
endrift
yeah I should totally switch away from sf2dlib x_x
sgowen
What's wrong with it? I am right in the middle of implementing it 0.o
pauldachz
>tfw have to NIH things by necessity
endrift
it's r--oh
I only need like 2% of what sf2dlib uses
but sf2dlib is really bad at a number of things it tries to do
it'll hopefully improve at some point
but it's not there yet
for instance: the tiling thing doesn't even work
sgowen
Have you thought about the opengl libraries?
endrift
oh god no
sgowen
hahaha
yuriks
lol
sgowen
Yeah, I only plan on porting the rest of Tappy Plane over using sf2dlib, and maybe one of my Tower Defense games if I can get sf2dlib to stretch for me that far
Why are PICA200 shaders so weird looking!?
yuriks
what do you mean?
they're assembly (on a slightly odd GPU instruction set)
endrift
"It's not c-like! It's weird!" is what that reads as to me
oh I'm going to need to write an identity shader aren't I
...sf2dlib doesn't have a license
REALLY gonna have to drop it now
fenrisulfrx
It does, MIT license.
endrift
I don't see it anywhere
oh derp
I was in the wrong folder
sgowen
"It's not c-like! It's weird!" Correct
yuriks
endrift: shouldn't be hard to write the shader (says someone who spent a decent amount of time writing shaders already)
and well, fwiw I think this is less calls than setting up a OpenGL 3 skeleton, lol
sgowen
It would be nice to have a set of stock shaders coupled with picasso (picasso is being included with devkitarm now right?)
yuriks
meh, I don't see the point
as examples? sure
but it's so trivial to add a shader to your project
endrift
I really just need some very basic stuff
so
hopefully it'll be easy
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