logs archiveBotHelp.net / Freenode / #3dsdev / 2015 / August / 31 / 1
pauldachz
StapleButter: Do you care about specific bug reports for blargSnes at all? I played through all of Super Metroid on 1.3 and the only non-graphical bug I ran into was it hardlocking in a room in Maridia.
Joostin
yo
archshift
well that was quick
endrift
okay so I'm like 99% certain the 3DS crashes in mGBA are in CSND
but I'm not sure how to debug these
oh wait no it crashed even with CSND disabled
StapleButter
pauldachz: I just don't work on blargSNES these times
taking a breat
break
yuriks
endrift: people in efnet #3dsdev were trying mGBA, and profi200 said if you made a .cia build he could get a backtrace of crashes
I think yellows8 can also get backtraces even of 3dsx'es too
vaguerant
sgowen not in today?
endrift, Which orientation is the GBA gyro emulated "in"? Sorry, that question sucks.
I tried playing Happy Panechu and the gyro sensor stuff seems reversed in that game, as if you're playing on a GBA SP.
You can swap it in the options to the inverted mode and it works fine, but by default it's backward.
Also, looks like only WarioWare and Panechu are supported at the moment, no Yoshi Topsy-Turvy/Universal Gravitation?
endrift
vaguerant: I was testing with Yoshi Topsy-Turvy, so that's weird
also Happy Panechu and Yoshi Topsy-Turvy use the accelerometer, not the gyro
yuriks: I don't know how to make a .cia build
or smdh or whatever
sdmh?
vaguerant
Huh. I wasn't getting any response in Universal so I switched to Topsy-Turvy and still got nothing. Odd that it would work in Panechu but not Yoshi.
linkmauve1
endrift, System Menu Data Header, so SMDH.
Which contains i18nd names and 24×24 and 48×48 icons.
endrift
linkmauve1: right, I know what it is, but I don't know how to make one
vaguerant: that's very strange, I know I tested it
linkmauve1
Oh, that reminds me I still have to fix my PR to the tool to make one.
xyz
somebody from gbatemp posted one
linkmauve1
Currently its using nearest neighbour on the 48×48 image to create the 24×24. >_<
xyz
https://gbatemp.net/attachments/mgba-smdh-zip.24235/
vaguerant
endrift, Ugh, I'm sorry, my mistake. I misinterpreted how the calibration screen was supposed to work.
It's working fine.
endrift
xyz: I'd like to be able to generate one during the build process, if possible
linkmauve1
endrift, https://github.com/devkitPro/3dstools has one named smdhtool.
endrift
oh cool
linkmauve1
Which doesnt handle i18n nor multiple sizes. ¬_¬
endrift
:/
PR time?
yuriks
endrift: I've heard Subv has build a CIA recently :V
built*
Subv
Lectem taught me how. I'll send you a makefile when I get home
endrift
ok
Lectem
Subv : I merely gave you a link :p
linkmauve1
endrift, I already have https://github.com/devkitPro/3dstools/pull/2 but I need to fix it to not break compatibility.
And Splatoon has been eating at the little time I had&
endrift
I had a dream last night that I was playing Splatoon. I've never played Splatoon before.
vaguerant
Was it anything like the real thing?
endrift
How would I know?
I've never played the real thing.
vaguerant
I've never played Metal Gear Solid but I know there's guns and you hide behind sh*t.
endrift
haha, well in that case, it was pretty close to how I understand the game is played
not 100% of course
vaguerant
I've had dreams about playing bad games and going "This is pretty good, I don't get why everyone hates it so much."
I assume in those cases my dream game is nothing like the real thing.
endrift
yeah more or less
also dreams totally have you believe whatever they want you to
Joostin
yo
linkmauve1
endrift, I had a dream where I was a squid on my first day of playing Splatoon. ^^
But in a world totally different from the one in the game.
Joostin
I once had a dream I was in Left 4 Dead 2, and the world glitched when I tried to go outside the map
« prev next »