surfaces need to be implemented (similar to textures), more texture access methods (based on pixel format) need to be done, I've only done RGBA8888 so far and YUV stuff needs doing
it wasn't a graphics engine, I was going to implement marco monster's car physics
or at least, attempt to
I was more pissed off that more people didn't enter
the linkedin Ada group were boasting of having 2000+ people in it, so I posted "feels more like 10" because no fu*ker ever posts there and if they have that many, then surely they should've done something, but no.